

Sega sent us a PS5 code for this review.Sonic Frontiers will be released on Novemon all platforms (PC, PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch) to introduce the hero for the first time in the sandbox genre and with the firm intention of "offering a completely different style." After its comings and goings with 3D, the character wants to make amends, evolve and offer the same quality levels of the past, but in line with current standards. Sonic Frontiers is out on November 8 for PlayStation 5, Xbox Series X/S, Switch, PlayStation 4, Xbox One, and PC. Who knows, we might even get two good 3D Sonic games in a row if they do. I hope Sega continues using and refining this open world formula. If I put my nostalgia-tinted glasses aside when it comes to my affection for the Adventure games, I feel pretty comfortable calling this Sonic’s best 3D effort. Overall, however, I’m impressed with Sonic Frontiers.

The jumping momentum feel awkward for the kind of precision platforming that these sections demand. Like in those past titles, I don’t like how this version of Sonic feels in 2D.

And just like how those boost era games featured some 2D sections, those return here. While you can see some objects from long distances away, others blink into existence abruptly at surprisingly close distances. As far as I can tell, it hovered around 60 fps while I was playing in Performance Mode. Also, on PlayStation 5, the game ran well. Running, grinding and springing around feels fast and fun, but you also feel like you’re in control. The open-world format is a great fit for the franchise. The most important thing to know about Sonic Frontiers, really, is that it mostly feels good to play. The music is lovely, often aping The Legend of Zelda: Breath of the Wild’s tranquil mood, but it also has some more upbeat, exciting tunes for those special levels and boss fights. Sonic’s expanded combat abilities make fighting more interesting than simply jumping at enemies while avoiding the mind-numbing, repetitive action from Sonic Unleashed. Whatever I did, the game had some kind of meaningful payoff for me.
#Sonic enemies upgrade
That may sound like a lot of items to collect - and this doesn’t even include the knickknacks that help you upgrade Sonic’s attributes like attack power and defense - but I enjoyed just how many rewards Frontiers threw at me. Get seven Chaos Emeralds, and then you can fight the zone’s boss. I’m not the biggest fan of these “boost”-style Sonic stages, but these levels are short (and bug free) enough that they entertain more than they frustrate.Ĭompleting challenges inside these levels gives you keys, which you use to unlock Chaos Emeralds.

These play more like the kind of 3D Sonic stages you’d find in something like Sonic Colors, Sonic Generations or Sonic Forces. You’ll also find gears that you need to unlock gateways to special levels. These include tokens that help you save your friends (who, for reasons I neither need nor want to go into, are stuck in some kind of digital dimension). Essentially, at each area you’re looking for various items. Speaking of progression, Sonic Frontiers has that figured out pretty well. Platforms and obstacles may float somewhat randomly in the air, but they do a great job of connecting the world. More often than not, this helped me get the items I needed for progression. It was more fun to just run around and see what I stumbled across. You have a map, but a lot of the time I didn’t bother using it. At any point, you can run a few seconds to some challenge, obstacle course, enemy encounter or hidden item. You have some expansive landscapes to run through, and the world has plenty of diversions. Moving Sonic into large, open areas makes gameplay less frustrating.
